1. Augmented & Virtual Reality Eyeglass Market – Overview
1.1. Definitions and Scope
2. Augmented & Virtual Reality Eyeglass Market – Executive summary
2.1. Market Revenue, Market Size and Key Trends by Company
2.2. Key Trends by type of Application
2.3. Key Trends segmented by Geography
3. Augmented & Virtual Reality Eyeglass Market
3.1. Comparative analysis
3.1.1. Product Benchmarking – Top 10 companies
3.1.2. Top 5 Financials Analysis
3.1.3. Market Value split by Top 10 companies
3.1.4. Patent Analysis – Top 10 companies
3.1.5. Pricing Analysis
4. Augmented & Virtual Reality Eyeglass Market Forces
4.1. Drivers
4.2. Constraints
4.3. Challenges
4.4. Porters five force model
4.4.1. Bargaining power of suppliers
4.4.2. Bargaining powers of customers
4.4.3. Threat of new entrants
4.4.4. Rivalry among existing players
4.4.5. Threat of substitutes
5. Augmented & Virtual Reality Eyeglass Market – Strategic analysis
5.1. Value chain analysis
5.2. Opportunities analysis
5.3. Product life cycle
5.4. Suppliers and distributors Market Share
6. Augmented & Virtual Reality Eyeglass Market – By Type (Market Size -$Million / $Billion)
6.1. Market Size and Market Share Analysis
6.2. Application Revenue and Trend Research
6.3. Product Segment Analysis
6.3.1. Introduction
6.3.2. Augmented Reality Glasses
6.3.3. Virtual Reality Glasses
6.3.4. AR & VR Compatible Glasses
7. Augmented & Virtual Reality Eyeglass Market – By Component (Market Size -$Million / $Billion)
7.1. Introduction
7.2. Display
7.2.1. Optical See-Through Display
7.2.2. Video See-Through Display
7.3. Micro-processor
7.4. Controller
7.5. Others
8. Augmented & Virtual Reality Eyeglass Market – By Application (Market Size -$Million / $Billion)
8.1. Introduction
8.1.1. Thermal Vision
8.1.2. Threat Detection
8.1.3. Situation Simulation
8.1.4. Disease Detection
8.1.5. Virtual Training
8.1.6. Remote Communication
8.1.7. Sport
8.1.8. Film
8.1.10. Concert & Event
8.1.10. Literature
8.1.11. Visual Art
8.1.12. Others
9. Augmented & Virtual Reality Eyeglass – By End Use Industry(Market Size -$Million / $Billion)
9.1. Segment type Size and Market Share Analysis
9.2. Application Revenue and Trends by type of Application
9.3. Application Segment Analysis by Type
9.3.1. Aerospace and Defense
9.3.2. Automotive
9.3.3. Travel and Tourism
9.3.4. Gaming
9.3.5. Healthcare
9.3.6. E-Commerce
9.3.7. Retail
9.3.8. Education
9.3.9. Media and Entertainment
9.3.11. Others
10. Augmented & Virtual Reality Eyeglass – By Geography (Market Size -$Million / $Billion)
10.1. Augmented & Virtual Reality Eyeglass Market – North America Segment Research
10.2. North America Market Research (Million / $Billion)
10.2.1. Segment type Size and Market Size Analysis
10.2.2. Revenue and Trends
10.2.3. Application Revenue and Trends by type of Application
10.2.4. Company Revenue and Product Analysis
10.2.5. North America Product type and Application Market Size
10.2.5.1. U.S.
10.2.5.2. Canada
10.2.5.3. Mexico
10.2.5.4. Rest of North America
10.3. Augmented & Virtual Reality Eyeglass – South America Segment Research
10.4. South America Market Research (Market Size -$Million / $Billion)
10.4.1. Segment type Size and Market Size Analysis
10.4.2. Revenue and Trends
10.4.3. Application Revenue and Trends by type of Application
10.4.4. Company Revenue and Product Analysis
10.4.5. South America Product type and Application Market Size
10.4.5.1. Brazil
10.4.5.2. Venezuela
10.4.5.3. Argentina
10.4.5.4. Ecuador
10.4.5.5. Peru
10.4.5.6. Colombia
10.4.5.7. Costa Rica
10.4.5.8. Rest of South America
10.5. Augmented & Virtual Reality Eyeglass – Europe Segment Research
10.6. Europe Market Research (Market Size -$Million / $Billion)
10.6.1. Segment type Size and Market Size Analysis
10.6.2. Revenue and Trends
10.6.3. Application Revenue and Trends by type of Application
10.6.4. Company Revenue and Product Analysis
10.6.5. Europe Segment Product type and Application Market Size
10.6.5.1. U.K
10.6.5.2. Germany
10.6.5.3. Italy
10.6.5.4. France
10.6.5.5. Netherlands
10.6.5.6. Belgium
10.6.5.7. Spain
10.6.5.8. Denmark
10.6.5.9. Rest of Europe
10.7. Augmented & Virtual Reality Eyeglass – APAC Segment Research
10.8. APAC Market Research (Market Size -$Million / $Billion)
10.8.1. Segment type Size and Market Size Analysis
10.8.2. Revenue and Trends
10.8.3. Application Revenue and Trends by type of Application
10.8.4. Company Revenue and Product Analysis
10.8.5. APAC Segment – Product type and Application Market Size
10.8.5.1. China
10.8.5.2. Australia
10.8.5.3. Japan
10.8.5.4. South Korea
10.8.5.5. India
10.8.5.6. Taiwan
10.8.5.7. Malaysia
11. Augmented & Virtual Reality Eyeglass Market – Entropy
11.1. New product launches
11.2. M&A’s, collaborations, JVs and partnerships
12. Augmented & Virtual Reality Eyeglass Market Company Analysis
12.1. Market Share, Company Revenue, Products, M&A, Developments
12.2. Google (Now “Alphabet”)
12.3. Samsung
12.4. Optinvent
12.5. Microsoft
12.6. Sony
12.7. Epson
12.8. HP
12.9. Toshiba
12.10. Facebook
12.11. HTC
“*Financials would be provided on a best efforts basis for private companies”
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Report Description
Overview
이 보고서는 증강 및 가상 현실 안경 시장의 주요 제품 유형과 응용 분야를 다룹니다. 주로 게임, 의료, 교육에서 사용됩니다.
Segment
제품 유형별(증강 현실 안경, 가상 현실 안경), 응용 분야별(열 감지, 위협 탐지, 스포츠, 영화 등)로 구분됩니다.
Key Takeaways
AR/VR 기술의 발전과 다양한 응용 분야에서의 사용이 시장 성장을 촉진하며, 고비용이 주요 도전 과제입니다.