1. AR & VR Content & Applications Market – Overview
1.1 Definitions and Scope
2. AR & VR Content & Applications Market – Executive summary
2.1 Market Revenue, Market Size and Key Trends by Company
2.2 Key Trends by type of Application
2.3 Key Trends segmented by Geography
3. AR & VR Content & Applications Market
3.1 Comparative analysis
3.1.1 Product Benchmarking – Top 10 companies
3.1.2 Top 5 Financials Analysis
3.1.3 Market Value split by Top 10 companies
3.1.4 Patent Analysis – Top 10 companies
3.1.5 Pricing Analysis
4. AR & VR Content & Applications Market Forces
4.1 Drivers
4.2 Constraints
4.3 Challenges
4.4 Porters five force model
4.4.1 Bargaining power of suppliers
4.4.2 Bargaining powers of customers
4.4.3 Threat of new entrants
4.4.4 Rivalry among existing players
4.4.5 Threat of substitutes
5. AR & VR Content & Applications Market – Strategic analysis
5.1 Value chain analysis
5.2 Opportunities analysis
5.3 Product life cycle
5.4 Suppliers and distributors Market Share
6. AR & VR Content & Applications Market – By Type (Market Size -$Million / $Billion)
6.1 Market Size and Market Share Analysis
6.2 Application Revenue and Trend Research
6.3 Product Segment Analysis
6.3.1 Introduction
6.3.2 Software
6.3.2.1 Augmented Reality Software
6.3.2.2 Virtual Reality Software
6.3.3 Service
6.3.3.1 Augmented Reality Service
6.3.3.2 Virtual Reality Service
7. AR & VR Content & Applications Market – By Application (Market Size -$Million / $Billion)
7.1 Introduction
7.2 Aerospace & Defense
7.2.1 Thermal Vision
7.2.2 Threat Detection
7.2.3 Situation Simulation
7.2.4 Navigation
7.3 Gaming
7.3.1 Simulation
7.3.2 Hybrid
7.4 Medicine
7.4.1 Disease Detection
7.4.2 Virtual Training
7.4.3 Remote Communication
7.5 E-Commerce
7.6 Education
7.7 Art & Entertainment
7.7.1 Sport
7.7.2 Film
7.7.3 Concert & Event
7.7.4 Literature
7.7.5 Visual Art
7.8 Business
7.9 Emergency Services
7.10 Others
8. AR & VR Content & Applications – By Geography (Market Size -$Million / $Billion)
8.1 AR & VR Content & Applications Market – North America Segment Research
8.2 North America Market Research (Million / $Billion)
8.2.1 Segment type Size and Market Size Analysis
8.2.2 Revenue and Trends
8.2.3 Application Revenue and Trends by type of Application
8.2.4 Company Revenue and Product Analysis
8.2.5 North America Product type and Application Market Size
8.2.5.1 U.S.
8.2.5.2 Canada
8.2.5.3 Mexico
8.2.5.4 Rest of North America
8.3 AR & VR Content & Applications – South America Segment Research
8.4 South America Market Research (Market Size -$Million / $Billion)
8.4.1 Segment type Size and Market Size Analysis
8.4.2 Revenue and Trends
8.4.3 Application Revenue and Trends by type of Application
8.4.4 Company Revenue and Product Analysis
8.4.5 South America Product type and Application Market Size
8.4.5.1 Brazil
8.4.5.2 Venezuela
8.4.5.3 Argentina
8.4.5.4 Ecuador
8.4.5.5 Peru
8.4.5.6 Colombia
8.4.5.7 Costa Rica
8.4.5.8 Rest of South America
8.5. AR & VR Content & Applications – Europe Segment Research
8.6. Europe Market Research (Market Size -$Million / $Billion)
8.6.1 Segment type Size and Market Size Analysis
8.6.2 Revenue and Trends
8.6.3 Application Revenue and Trends by type of Application
8.6.4 Company Revenue and Product Analysis
8.6.5 Europe Segment Product type and Application Market Size
8.6.5.1 U.K
8.6.5.2 Germany
8.6.5.3 Italy
8.6.5.4 France
8.6.5.5 Netherlands
8.6.5.6 Belgium
8.6.5.7 Spain
8.6.5.8 Denmark
8.6.5.9 Rest of Europe
8.7 AR & VR Content & Applications – APAC Segment Research
8.8 APAC Market Research (Market Size -$Million / $Billion)
8.8.1 Segment type Size and Market Size Analysis
8.8.2 Revenue and Trends
8.8.3 Application Revenue and Trends by type of Application
8.8.4 Company Revenue and Product Analysis
8.8.5 APAC Segment – Product type and Application Market Size
8.8.5.1 China
8.8.5.2 Australia
8.8.5.3 Japan
8.8.5.4 South Korea
8.8.5.5 India
8.8.5.6 Taiwan
8.8.5.7 Malaysia
9. AR & VR Content & Applications Market – Entropy
9.1 New product launches
9.2 M&A’s, collaborations, JVs and partnerships
10. AR & VR Content & Applications Market Company Analysis
10.1 Market Share, Company Revenue, Products, M&A, Developments
10.2 Google (Now “Alphabet”)
10.3 Samsung
10.4 Microsoft
10.5 Apple
10.6 Sotheby
10.7 IKEA
10.8 BMW
10.9 Niantic
10.10 Company 9
10.11 Company 10
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Report Description
Overview
이 보고서는 AR 및 VR 콘텐츠 및 응용 프로그램의 주요 산업별 응용 및 시장 동향을 다룹니다.
Segment
제품 유형(소프트웨어, 서비스), 응용 분야(게임, 의료, 교육 등), 최종 사용자 산업(소매업, 비즈니스, 국방 등)으로 세분화됩니다.
Key Takeaways
기술 발전과 다양한 산업에서의 AR 및 VR 사용 확대가 시장 성장을 촉진하며, 기술 비용이 주요 제약 요인으로 작용할 수 있습니다.